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Fliptown: The Lone Gun (2024)
Min. Age: 12
Number of Players: 1
Publisher: Write Stuff Games
Designers: Steven Aramini
Artists: Naomi Ferrall
Mechanics: Paper-and-Pencil, Solo / Solitaire Game, Scenario / Mission / Campaign Game
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In Fliptown: The Lone Gun, you’ll embark on a solo journey that takes you through 12 chapters, each with its own “law of the land” (a unique rule just for that chapter) and “aim of the game” (a unique win condition just for that chapter).
With every new chapter, you must choose between one of two special items, which you’ll keep in your inventory from game to game. Thus, as the campaign advances, your character will evolve and get more powerful.
Featuring a simple “save” system to allow you to save your progress between games and a campaign point system to track your success over the entirety of the campaign, The Lone Gun offers a whole new way to experience Fliptown.
—description from the designer
With every new chapter, you must choose between one of two special items, which you’ll keep in your inventory from game to game. Thus, as the campaign advances, your character will evolve and get more powerful.
Featuring a simple “save” system to allow you to save your progress between games and a campaign point system to track your success over the entirety of the campaign, The Lone Gun offers a whole new way to experience Fliptown.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-15 11:44:01.833